@Taylor
Taylor J
@Taylor · 4:01

10 year study finds no correlation between playing violent games and aggressive behavior later in life

article image placeholderTen-Year Long Study Confirms No Link Between Playing Violent Video Games as Early as Ten Years Old and Aggressive Behavior Later in Life
Pretty much it didn't really change their behavior or their aggression in one way or another found that the vast majority of them understood fully that it was a silly video game, and that what was happening in that video game was certainly adult content, 99% of which should never be replicated. But things may change as the industry evolves more and more as VR becomes more commonplace. I know that that has had an effect on the way that kids interface with video games and interact with them

https://s.swell.life/SSKawhJcvMpKqLy

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@AskMarkWard
Mark Ward
@AskMarkWard · 2:29
I've always found the notion of video games being the source or origin of violence to be a bit curious, because that would mean that violence has increased from the time of the origin or the wide usage of video games compared to before video games existed, which I think statistically is not sound right
@AskMarkWard
Mark Ward
@AskMarkWard · 0:20
Oh, let me just add on, but I guess given the title even of your Swell, which the study indicates there is no correlation to violence in later life, would answer my question. I suppose so. Strike that strike that
@Taylor
Taylor J
@Taylor · 1:04

@AskMarkWard

So I vividly remember when the first Mario 64 game came out and it was like this 3D sandbox environment, and I'd never experienced anything like it. And I remember when Grand Theft Auto came out and back then, yeah, it was violent, I guess. But it looks like you were playing Minecraft. Almost. The quality was nowhere near as more realistic. So I see why there's a worry now that games are increasingly more realistic
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@AskMarkWard
Mark Ward
@AskMarkWard · 0:59

You’re right...

It's ridiculous because there are a lot of things that go into human behavior, our responses to things. So yeah, to try to point to one thing when you think about it, it's a little ridiculous
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@GeorgieDee
Georgie Dee
@GeorgieDee · 5:00

Raising kids & my own influences @Taylor @AskMarkWard

I went out to the parents and I said, this game is completely inappropriate for this age group. I will not have my son playing this game and we're going to leave if you don't turn it off. My son was really upset with me, really p***** off with me. The parents had no idea what the game was about. They didn't even know what it was called. They weren't observational of what their kids were involved in
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@GeorgieDee
Georgie Dee
@GeorgieDee · 1:47

The Power of 360 VR

And after my experiences in 360, I could look out at that window with absolutely no fear. So the experience actually changed my reactions, my reflexes, my instincts
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@Howie
Howie Rubin
@Howie · 0:24
Wow. As an old video game exec, I've been part of this discussion of violence in video games dating back to the 70s. And here's what I have to say. Violence is an inherent part of human behavior. Video games, books, movies, et cetera. They are not the creators of violence. It's just part of who we are as human beings
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