@GameDevPodcast
GameDev Breakdown
@GameDevPodcast · 0:46

This week’s show just entered editing!

Then it's going to go up. I'll probably do another quick cast here and let you guys know, but be sure to be on the lookout for that because you do not want to miss it. He's going to be talking at the Virtual GDC event next week. So we had a little preview of that. We talk about the book and he was just awesome. So be on the lookout

An update on my interview with Clinton Keith, author of Agile Game Development. We talked development strategies, industry culture, and his GDC talk.

@Phil
phil spade
@Phil · 0:55

Agile!

I think agile is the way to go, and I've just never thought about it in terms of game development. And so I'm really looking forward to learning more and getting myself educated on that sounds super interesting. And I know some other people that are agile coaches that will love to listen to this. So I'm going to pass it on and look forward to look forward to hearing it. Thanks for posting it
@shammi
Shammi Mohamed
@shammi · 2:43

Agile... it’s the release schedule mentality VS. the optics and processes

For what it's worth, I think what ended up happening, at least in my experience, is every team that has tried to adopt agile has always adopted the optics of Agile development, which is the scrum philosophy, the sprints, the stand ups, the Kanban boards, etc. For. But eventually the release has always been tied to a waterfall schedule, and that essentially inadvertently leads to decisions being made that fit to the waterfall schedule
0:00
0:00