@arish
Arish Ali
@arish · 3:02

Mobile gaming industry circa 2005 - the early days!

So if any of you who remember those days, how it used to take us certify our apps and games on like hundreds of devices at Verizon Lab in Qualcomm Lab in San Diego, trying to get JTM certification, all the fragmentation that was there and trying to build an app to work on all these devices, all those challenges we used to have and then trying to get our app placed

#mobilegames #cellmania #ronjonnag - a trip down memory lane

@Howie
Howie Rubin
@Howie · 0:08
Games and memory Lane are my thing anytime anybody wants to talk about it, just give me a holler
@srubin316
Seth Rubin
@srubin316 · 0:05
I'll give you holler on that cause I know you were the true godfather
@Swell
Swell Team
@Swell · 0:15

Welcome to Swell!

@Appjunky
Keith Pichelman
@Appjunky · 2:25

Good times with crazy pricing changes!

We end up starting seeing ten times the downloads and going free. We actually start seeing people spend more money than the $0.70 that we were making on the dollar games on the App Store and Google Play. And it was a pretty exciting time to see how well that worked. And we actually saw reviews get better. And then we saw advertising slowly getting more sophisticated and more targeted. And you fast forward to today 17 years later after we started
@arish
Arish Ali
@arish · 1:22

#spades #acestexasholdem #mobilegaming

Hey, Keith, Sudha and I are bursting out laughing listening to your post. This was amazing. I mean, we had great time, and you are welcome for Space. I think this was really a fascinating time in our history. And Space was a game that that kind of saved us. We were broke and we published that game and for some reason, people had an appetite and wanted to place sales on mobile phones. Who would have done it right?
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